Difference between revisions of "GetItemAtSlot"
From UODemo Wiki
m |
|||
Line 9: | Line 9: | ||
There is a bug in this function. 30 is not a valid slot, 29 is the last valid one.<br> | There is a bug in this function. 30 is not a valid slot, 29 is the last valid one.<br> | ||
Due to the memory lay-out, the function will interprete the mobile's direction as if it were an object.<br> | Due to the memory lay-out, the function will interprete the mobile's direction as if it were an object.<br> | ||
− | Thus calling ''getItemAtSlot(30)'' will crash the server. | + | Thus calling ''getItemAtSlot(30)'' will crash the server. Also view : [http://www.joinuo.com/forums/viewtopic.php?f=32&t=4146] |
Return to the [[Command List]]. | Return to the [[Command List]]. |
Revision as of 19:36, 24 November 2012
object getItemAtSlot(object Mobile, integer SlotNumber);
If the given Mobile is not a valid mobile then NULL is returned. If the slot number is not between 1 or 30 then NULL is returned. Otherwise the equipeded item at the specified index (SlotNumber) is returned.
You can use getItemAtSlot(29) to get the bank object.
There is a bug in this function. 30 is not a valid slot, 29 is the last valid one.
Due to the memory lay-out, the function will interprete the mobile's direction as if it were an object.
Thus calling getItemAtSlot(30) will crash the server. Also view : [1]
Return to the Command List.