Difference between revisions of "GetItemAtSlot"
From UODemo Wiki
m |
m (Update URL's to point to UO98.org) |
||
Line 10: | Line 10: | ||
Due to the memory lay-out, the function will interprete the mobile's direction as if it were an object.<br> | Due to the memory lay-out, the function will interprete the mobile's direction as if it were an object.<br> | ||
Thus: calling ''getItemAtSlot(30)'' will crash the server if the mobile is not facing North.<br> | Thus: calling ''getItemAtSlot(30)'' will crash the server if the mobile is not facing North.<br> | ||
− | Also view the forums : [http:// | + | Also view the forums : [http://forums.uo98.org/viewtopic.php?f=32&t=4146 Discussion of this bug] |
Return to the [[Command List]]. | Return to the [[Command List]]. |
Latest revision as of 18:58, 21 July 2016
object getItemAtSlot(object Mobile, integer SlotNumber);
If the given Mobile is not a valid mobile then NULL is returned.
If the slot number is not between 1 or 30 then NULL is returned.
Otherwise the equipeded item at the specified index (SlotNumber) is returned.
You can use getItemAtSlot(29) to get the bank object.
There is a bug in this function. 30 is not a valid slot, 29 is the last valid one.
Due to the memory lay-out, the function will interprete the mobile's direction as if it were an object.
Thus: calling getItemAtSlot(30) will crash the server if the mobile is not facing North.
Also view the forums : Discussion of this bug
Return to the Command List.