Difference between revisions of "GetPulseNum"
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The Pulse Number is the current tick the server is in. One tick is around 250 milliseconds (depending on the server load a tick can be longer than 250ms). The Pulse Number is reset to 0 every time the server starts. | The Pulse Number is the current tick the server is in. One tick is around 250 milliseconds (depending on the server load a tick can be longer than 250ms). The Pulse Number is reset to 0 every time the server starts. | ||
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+ | Return to the [[Command List]]. |
Latest revision as of 10:25, 25 January 2010
integer getPulseNum(void);
The Pulse Number is the current tick the server is in. One tick is around 250 milliseconds (depending on the server load a tick can be longer than 250ms). The Pulse Number is reset to 0 every time the server starts.
Return to the Command List.