Difference between revisions of "GetItemAtSlot"
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object '''getItemAtSlot'''(object ''Mobile'', integer SlotNumber);<br> | object '''getItemAtSlot'''(object ''Mobile'', integer SlotNumber);<br> | ||
− | If the given Mobile is not a valid mobile then [[NULL]] is returned. | + | If the given Mobile is not a valid mobile then [[NULL]] is returned.<br> |
− | If the slot number is not between 1 or 30 then [[NULL]] is returned. | + | If the slot number is not between 1 or 30 then [[NULL]] is returned.<br> |
Otherwise the [[Equipment|equipeded item]] at the specified index (''SlotNumber'') is returned. | Otherwise the [[Equipment|equipeded item]] at the specified index (''SlotNumber'') is returned. | ||
Revision as of 20:18, 24 November 2012
object getItemAtSlot(object Mobile, integer SlotNumber);
If the given Mobile is not a valid mobile then NULL is returned.
If the slot number is not between 1 or 30 then NULL is returned.
Otherwise the equipeded item at the specified index (SlotNumber) is returned.
You can use getItemAtSlot(29) to get the bank object.
There is a bug in this function. 30 is not a valid slot, 29 is the last valid one.
Due to the memory lay-out, the function will interprete the mobile's direction as if it were an object.
Thus: calling getItemAtSlot(30) will crash the server if the mobile is not facing North.
Also view the forums : Discussion of this bug
Return to the Command List.