GetQuality

From UODemo Wiki
Revision as of 20:35, 24 November 2012 by Batlin (talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

integer getQuality(object AnyObject);

This function will return 0 if the provided object is not valid.
The quality is stored in the quality field as an unsigned char in the tiledata file.

This function is closely related to the getEquipSlot function.


Return to the Command List.