Command List
Internal Statements:
void TK_IF(integer, integer);
void TK_ELSE(integer);
void TK_ENDIF(void);
void TK_WHILE(integer, integer);
void TK_ENDWHILE(integer);
void TK_FOR(integer, integer);
void TK_ENDFOR(integer);
void TK_CONTINUE(integer);
void TK_BREAK(integer);
void TK_GOTO(integer);
void TK_SWITCH(integer);
void TK_ENDSWITCH(void);
void TK_CASE(void);
void TK_DEFAULT(void);
void TK_RETURN(void);
void TK_RETURN(integer);
void TK_RETURN(location);
void TK_RETURN(object);
void TK_RETURN(string);
Internal Functions:
integer oprnull(integer);
integer oprplus(integer, integer);
integer oprminus(integer, integer);
integer oprmult(integer, integer);
integer oprdiv(integer, integer);
integer oprand(integer, integer);
integer opror(integer, integer);
integer oprxor(integer, integer);
integer oprequiv(integer, integer);
integer oprnequiv(integer, integer);
integer oprgt(integer, integer);
integer oprlt(integer, integer);
integer oprmod(integer, integer);
integer oprgteq(integer, integer);
integer oprlteq(integer, integer);
integer oprnot(integer);
any oprlist(list, integer);
list oprlist(list, integer);
integer oprlist(list, integer);
string oprlist(list, integer);
unicode oprlist(list, integer);
location oprlist(list, integer);
object oprlist(list, integer);
string oprlist(string, integer);
void oprinc(integer &);
void oprdec(integer &);
string oprplus(string, string);
string oprplus(string, integer);
string oprplus(string, location);
integer oprequiv(string, string);
integer oprnequiv(string, string);
integer oprequiv(location, location);
integer oprnequiv(location, location);
integer oprequiv(object, object);
integer oprnequiv(object, object);
void assignint(integer &, integer);
void assignstr(string &, string);
void assignust(unicode &, unicode);
void assignobj(object &, object);
void assignloc(location &, location);
void assignlist(list, list);
All Public Functions:
void append(list, any);
void appendToList(list, any);
void prepend(list, any);
void prependToList(list, any);
void insert(list, any, integer);
void insertInList(list, any, integer);
integer numinlist(list &);
integer numInList(list);
integer isinlist(list, any);
integer isInList(list, any);
void setitem(list, any, integer);
void setItem(list, any, integer);
void setLocItem(list, location, integer);
void concatList(list, list);
void truncateList(list, integer);
void removeitem(list, integer);
void removeItem(list, integer);
void removespecificitem(list, any);
void removeSpecificItem(list, any);
void clearlist(list);
void clearList(list);
void printList(list);
integer getListItemType(list &, integer);
void copylist(list, list);
void copyList(list, list);
void sortList(list, integer);
integer isArrayInit(integer);
void initArray(integer, integer, integer, list);
void initArrayFromFile(integer, integer, integer, string);
void deleteArray(integer);
void setArrayIntElem(integer, integer, integer, integer);
void setArrayStrElem(integer, integer, integer, string);
void setArrayUStrElem(integer, integer, integer, unicode);
void setArrayElemns(integer, integer, integer, list);
integer getArrayIntElem(integer, integer, integer);
string getArrayStrElem(integer, integer, integer);
unicode getArrayUStrElem(integer, integer, integer);
integer getArrayWidth(integer);
integer getArrayHeight(integer);
void assignintstr(integer &, string);
void assignstrint(string &, integer);
void assignustint(unicode &, integer);
void assignlocint(location &, integer, integer, integer);
integer objtoint(object);
void split(list, string);
integer wordWrap(list, string, integer);
integer textSubstitute(string &, string, string, string);
void split(list, string);
void splitCommaDelimitedString(list, string);
void concat(string, string);
void barkstr(string);
void barkint(integer);
integer strtoi(string);
integer strlen(string);
void toUpper(string &, integer, integer);
void removePrefix(string &, string);
integer getCompileFlag(integer);
void sendToNearbyPlayers(object, integer);
void targetobj(object, object);
void targetobj(object, object);
void targetloc(object, object);
void targetloc(object, object);
void supertargetobj(object, object, integer);
void superTargetObj(object, object, integer);
void supertargetloc(object, object, integer, integer);
void superTargetLoc(object, object, integer, integer);
void targetlocmulti(object, object, integer, integer, integer, integer);
void targetLocMulti(object, object, integer, integer, integer, integer);
void targetLocObjList(object, object, integer, integer, integer, list);
void addfrag(object, string);
void addFrag(object, string);
void addfragment(object, string);
void addFragment(object, string);
void removefragment(object, string);
void removeFragment(object, string);
integer hasscript(object, string);
integer hasScript(object, string);
void attachscript(object, string);
void attachScript(object, string);
void detachscript(object, string);
void detachScript(object, string);
void getScripts(list, object);
void getcontents(list, object);
void getContents(list, object);
void getequipment(list, object);
void getEquipment(list, object);
void callback(object, integer, integer);
void callBack(object, integer, integer);
void shortcallback(object, integer, integer);
void shortCallback(object, integer, integer);
void removeCallback(object, integer);
void removeCallbackAdvanced(object, integer, integer);
integer hasCallback(object, integer);
integer hasCallbackAdvanced(object, integer, integer);
void callbackAdvanced(object, integer, integer, integer);
void selectType(object, object, integer, string, list);
void selectTypeAndHue(object, object, integer, string, list);
void selectHue(object, object, integer, integer);
void message(object, string, list);
integer messageret(object, object, string, list);
void multimessage(object, string, list);
void multiMessage(object, string, list);
void multiMessageToLoc(location, string, list);
void multiMessageToRange(location, integer, string, list);
void messageToRange(location, integer, string, list);
integer hasObjVar(object, string);
integer hasObjListVar(object, string);
any getObjVar(object, string);
integer getObjVar(object, string);
string getObjVar(object, string);
location getObjVar(object, string);
object getObjVar(object, string);
integer getobjvar_int(object, string);
string getobjvar_str(object, string);
location getobjvar_loc(object, string);
object getobjvar_obj(object, string);
void getObjListVar(list, object, string);
void setObjVar(object, string, any);
void removeObjVar(object, string);
void copyObjVar(object, object, string);
void copyAllObjVars(object, object);
integer addToObjVarListSet(object, string, any);
integer isInObjVarListSet(object, string, any);
void changeLoc(location &, integer, integer, integer);
object NULL(void);
void setDefaultReturn(integer);
void setConvoRet(string);
void disableBehaviors(object);
void enableBehaviors(object);
integer areBehaviorsEnabled(object);
void callGuards(object, location, integer);
void seance(object, integer);
void setLastValidTerrainLoc(object, location);
integer teleport(object, location);
integer teleportNoFall(object, location);
integer random(integer, integer);
integer dice(integer, integer);
void deleteObject(object);
void deleteObjectNoFall(object);
integer putObjContainer(object, object);
integer toMobile(object, object);
integer putObjBank(object, object);
integer putMobContainer(object, object);
integer withdrawFromBank(object, integer);
integer withdrawAndDestroy(object, integer);
void openBank(object);
integer depositIntoBank(object, object, integer);
integer amtGoldInBank(object);
integer equipObj(object, object, integer);
integer dropObj(object, location);
integer findGoodSpotNearWithElev(location &, integer, integer, integer, integer, integer);
integer findGoodSpotNear(location &, integer, integer, integer);
integer findGoodSpotNearMin(location &, integer, integer, integer, integer, integer);
integer findGoodZ(location, integer, integer, integer, integer);
integer canExistAt(location, integer, integer);
integer walk(object, integer);
integer run(object, integer);
void setType(object, integer);
void setHue(object, integer);
void setPartialHue(object, integer);
void setDefaultTextHue(object, integer);
integer getDefaultTextHue(object);
void animateMobile(object, integer, integer, integer, integer, integer);
void sfx(location, integer, integer);
void sfxTo(object, integer, integer);
void musicTo(object, integer);
integer getDirectionInternal(location, location);
string getDirection(location, location);
integer getDistanceInTiles(location, location);
string getDistance(location, location);
location interpose(location, location);
integer getFacing(object);
integer getHue(object);
integer isFacingPlace(object, location);
integer isFacingPerson(object, object);
integer facingEachOther(object, object);
void faceHere(object, integer);
integer getSex(object);
integer sameSex(object, object);
integer isHumanBodyType(object);
integer isHuman(object);
integer isMobile(object);
integer isPlayer(object);
integer isSpellbook(object);
integer isContainer(object);
integer isRealContainer(object);
integer isMap(object);
integer isNPC(object);
integer isOwnedPet(object);
integer isShopKeeper(object);
integer isGuard(object);
integer isDead(object);
integer isInContainer(object);
integer isEquipped(object);
integer isMoveable(object, object);
integer isFreelyUsable(object, object);
integer isFreelyViewable(object, object);
integer isOnline(object);
object containedBy(object);
object getTopmostContainer(object);
integer isNoDrawType(integer);
void bark(object, string);
void ebark(object, string);
void barkTo(object, object, string);
void ebarkTo(object, object, string);
void barkToHued(object, object, integer, string);
void bark(object, unicode);
void ebark(object, unicode);
void barkTo(object, object, unicode);
void ebarkTo(object, object, unicode);
void barkToHued(object, object, integer, string);
void actionBark(object, integer, string, string);
integer getObjType(object);
integer getValue(object);
integer makeValueless(object);
integer isInCamp(object);
integer getWeight(object);
location getLocation(object);
location getRelayLoc(object);
location whereIs(object);
location getMasterObjLoc(integer);
integer numInContainer(object);
integer isRidable(object);
integer isRiding(object);
integer isVirtueGuard(object);
integer isOrderGuard(object);
integer isChaosGuard(object);
integer isUsingVirtueShield(object);
integer unRide(object);
integer getAC(object);
integer getMovementType(object);
void setMovementType(object, integer);
integer getGeneric(object, integer);
integer getMoney(object);
void gainFame(object, integer);
void loseFame(object, integer);
integer NotorietyCompare(object, object);
integer notorietyCompare(object, object);
void addNotoriety(object, integer);
void removeNotoriety(object, integer);
integer getNotoriety(object);
integer getNotorietyLevel(object);
integer getNotorietyLevelByNot(integer);
void setNotoriety(object, integer);
integer getFame(object);
integer getAdjFame(object);
integer getFameLevel(object);
void changeFame(object, integer);
void setFame(object, integer);
integer getKarma(object);
integer getAdjKarma(object);
integer getKarmaLevel(object);
void changeKarma(object, integer);
void setKarma(object, integer);
integer getCurHP(object);
integer getMaxHP(object);
integer getCurFatigue(object);
integer getMaxFatigue(object);
integer getCurMana(object);
integer getMaxMana(object);
integer getCanCarry(object);
integer getSkillTotal(object);
integer getCappedSkillTotal(object);
integer getNaturalAC(object);
integer getHPLevel(object);
integer getFatigueLevel(object);
integer getManaLevel(object);
void setCurHP(object, integer);
void setMaxHP(object, integer);
void handleHealthGain(object);
void setCurFatigue(object, integer);
void setMaxFatigue(object, integer);
void setCurMana(object, integer);
void setMaxMana(object, integer);
void setNaturalAC(object, integer);
void addHP(object, integer);
void addMana(object, integer);
void addFatigue(object, integer);
void doDamageWithWeapon(object, object, object, integer);
void doDamage(object, object, integer);
void doDamageFight(object, object, integer, integer);
void doDamageType(object, object, integer, integer);
void loseHP(object, integer);
void loseMana(object, integer);
void loseFatigue(object, integer);
void restoreMobile(object);
void restoreFatigue(object);
void restoreHP(object);
void restoreMana(object);
string getHeShe(object);
string getHimHer(object);
string getHisHer(object);
integer hasObjEquipped(object, object);
integer hasObjTypeEquipped(object, integer);
integer getEquipSlot(object);
object getItemAtSlot(object, integer);
object getWeapon(object);
integer isArmed(object);
integer getFreeHandSlot(object);
integer getYear(void);
integer getMonth(void);
integer getWeek(void);
integer getDay(void);
integer getHour(void);
integer getMinute(void);
integer getSeconds(void);
integer isWeapon(object);
integer isReallyWeapon(object);
integer getSatiety(object);
integer getRealStrength(object);
integer getRealDexterity(object);
integer getRealIntelligence(object);
integer getStrength(object);
integer getDexterity(object);
integer getIntelligence(object);
integer getStat(object, integer);
integer getRealStat(object, integer);
integer getStatAttributeMax(object, integer);
integer setStatAttributeMax(object, integer, integer);
integer modifyStat(object, integer, integer);
integer modifyRealStat(object, integer, integer);
integer setRealStat(object, integer, integer);
integer getStatMod(object, integer);
integer setStatMod(object, integer, integer);
integer getSkillMod(object, integer);
integer setSkillMod(object, integer, integer);
void addSatiety(object, integer);
integer testSkill(object, integer);
integer skillTest(object, integer);
integer testSkillReal(object, integer);
integer skillTestReal(object, integer);
integer getSkillLevel(object, integer);
integer getSkillLevelReal(object, integer);
integer getSkillLevelRealStat(object, integer);
integer getSkillLevelNoStat(object, integer);
integer getSkillLevelNoStatNoMod(object, integer);
void setSkillLevel(object, integer, integer);
void addSkillLevel(object, integer, integer);
void loseSkillLevel(object, integer, integer);
integer modifySkillMod(object, integer, integer);
void setMobFlag(object, integer, integer);
integer getMobFlag(object, integer);
integer getSkillNumber(string);
string getSkillName(integer);
string getOrcishSyllable(integer);
string getWispishSyllable(integer);
string getLizardishSyllable(integer);
string getRattishSyllable(integer);
void handleWatchingSkill(object, integer);
integer testAndLearnSkill(object, integer, integer, integer);
integer getSkillSuccessChance(object, integer, integer, integer);
object getBackpack(object);
object transferGenericToContainer(object, object, integer, integer);
object transferGenericToWorld(location, object, integer, integer);
void destroyGeneric(object, integer, integer);
object takeMoney(object, integer);
object giveItem(object, object);
void systemMessage(object, string);
void systemMessageHued(object, integer, string);
integer textMessage(object, string, integer, integer, integer);
integer superBark(object, string, integer, integer, integer);
void getMobsInRange(list, location, integer);
void getMobsInRangeOld(list, location, integer);
integer objIsInRange(location, integer);
void getObjectsInRange(list, location, integer);
void getObjectsInRangeWithFlags(list, location, integer, integer);
integer getNumAllObjectsInRangeWithFlags(location, integer, integer);
integer getObjectFlags(object, integer);
integer getTerrainFlags(integer, integer);
void getObjectsInRangeOfType(list, location, integer, integer);
void getObjectsInSpecRange(list, location, integer, integer);
object getFirstObjectOfType(location, integer);
object getNextObjectOfType(location, integer, object);
void getPlayersInRange(list, location, integer);
void getNPCsInRange(list, location, integer);
void getNPCsInRangeOld(list, location, integer);
integer getTileAt(location);
integer isInMap(location);
integer isInWorld(location);
integer getTileHeight(integer);
void getMobsAt(list, location);
void getPlayersAt(list, location);
void getNPCsAt(list, location);
void getObjectsAt(list, location);
void getObjectsAtInZRange(list, location, integer, integer);
integer getQuantity(object);
integer getMiscData(object);
integer getQuality(object);
integer getHeight(object);
integer getSurfaceHeight(object);
void logOut(object);
void safeLogOut(object);
void safeLogout(object);
void setHidden(object, integer);
integer isHidden(object);
void openGump(object, integer);
void closeGump(object, integer);
void doMissile_Loc2Loc(location, location, integer, integer, integer, integer);
void doMissile_Loc2Mob(location, object, integer, integer, integer, integer);
void doMissile_Mob2Loc(object, location, integer, integer, integer, integer);
void doMissile_Mob2Mob(object, object, integer, integer, integer, integer);
void doLocAnimation(location, integer, integer, integer, integer, integer);
void doMobAnimation(object, integer, integer, integer, integer, integer);
void doLightning(object);
void beginSequence(void);
void endSequence(integer);
integer waitState(object);
void setWaitState(object, integer);
integer isInvisible(object);
void setInvisible(object, integer);
void setPoisoned(object, integer);
void setCursed(object, integer);
string getName(object);
string getRealName(object);
void setRealName(object, string);
void setRealNameFromTemplate(object, integer);
string getTitledName(object);
void walkTo(object, location, integer);
integer canSeeObj(object, object);
integer getElevationAt(integer, integer);
integer canExistAt(location, integer, integer);
integer canSeeLoc(object, location);
integer isValid(object);
integer getTemplate(object);
integer getDefaultAlignment(integer);
void setAlignment(object, integer);
void becomeTemplate(object, integer);
integer isAtHome(object);
integer thinksItsAtHome(object);
integer hasHome(object);
location getHome(object);
void setHome(object, location);
location getCreationLoc(object);
void getStaticObjectsAt(list, location);
void getStaticObjectsAtXY(list, location);
void getStaticObjectsAtXYZ(list, location);
void shopKeeperOpenBusiness(object, object);
void shopKeeperOpenBuying(object, object);
integer hasShopKeyword(list);
integer mobileWillBuy(object, object);
string getNameByType(integer);
integer getX(location);
integer getY(location);
integer getZ(location);
void setX(location &, integer);
void setY(location &, integer);
void setZ(location &, integer);
void moveDir(location &, integer);
void debugMessage(string);
void replyTo(object, object, string);
void replyToMobAbout(object, object, object, string);
void returnObject(object);
integer containsObj(object, object);
object containsObjType(object, integer);
integer mobileContainsObj(object, object);
void getObjectsOfTypeIn(list, object, integer);
object mobileContainsObjType(object, integer);
void getContainersOnMobile(list, object);
void useItem(object, object);
void doLookAt(object, object);
string getArticle(integer);
string objToStr(object);
void scoreToSpace(string);
void scriptTrig(object, integer, object);
void processTriggerCmds(object, string);
void deleteIfValid(object, integer);
void deleteIfValidNoFall(object, integer);
void createPlaceHolder(object);
integer changeRange(object, integer, integer, integer);
integer findClosestArea(string &, location &, string, location, integer);
integer isInArea(string, location, integer);
void setLooksLikeTemplate(object, integer);
void followNpc(object, object, integer);
void stopFollowing(object);
object getLeader(object);
void runAway(object, object);
integer getHungerLevel(object);
void setDesireLevel(object, integer);
integer eatObject(object, object);
void setBehavior(object, integer);
void clearBehavior(object, integer);
void loiter(object, integer);
void goLoiter(object, location, integer);
integer getDesireLevel(object);
void setLoiterMode(object, integer);
integer getLightVal(object);
integer getLightTime(object);
void setLight(object, integer, integer);
integer getResource(integer &, object, string, integer, integer);
integer getResourcesOnObj(object, integer, list);
string getResourceName(string, integer);
integer getResourceTypeIdByName(integer &, string);
integer hasResource(object, integer);
integer hasObj(object, object);
integer hasObjType(object, integer);
integer hasObjTypeInBank(object, integer);
void callGuards(object, object, integer);
integer witnessCrime(location, object, object, string, integer, integer, integer);
void criminalAct(object, object, integer, integer);
void criminalActAdvanced(object, object, integer, integer, integer, integer);
void committedCrimeAt(object, location, integer);
void setCriminal(object, integer);
integer isCriminal(object);
integer isMurderer(object);
integer getMurderCount(object);
void setMurderCount(object, integer);
void setResurrectionResources(object);
integer canBeFreelyAggressedBy(object, object);
void refreshAggression(object);
void receiveAggressionFrom(object, object);
void receiveUnhealthyActionFrom(object, object);
void receiveHelpfulActionFrom(object, object);
void copyControllerInfo(object, object);
integer openContainer(object, object);
void updateHint(integer, object, integer, string, string, location, object, string, integer);
integer getHint(object, integer, integer &, object &, integer &, string &, string &, location &, object &, string &, integer &);
integer getLocalizedDesc(string &, location &, location, location);
integer getSmallestArea(string &, location);
integer isInRegionWithPrefix(string &, location);
integer getTrammelPhase(void);
integer getFeluccaPhase(void);
string getMoonPhaseStr(integer);
integer getMoonGateDest(integer);
integer canWield(object, object);
integer isSlashing(object);
integer isPiercing(object);
integer isBashing(object);
integer isRanged(object);
integer getMaxArmorClass(object);
integer getCurArmorClass(object);
integer getAmmoType(object);
integer getBow(object);
integer setMaxArmorClass(object, integer);
integer getWeaponRange(object);
integer getWeaponMinRange(object);
integer getWeaponHandedness(object);
string getWeaponName(object);
integer getAverageDamage(object);
void getWeaponClass(object, integer &, integer &, integer &, integer &);
void setWeaponClass(object, integer, integer, integer, integer);
integer getWeaponCurHP(object);
integer setWeaponCurHP(object, integer);
integer getWeaponMaxHP(object);
integer setWeaponMaxHP(object, integer);
integer getWeaponMinStr(object);
integer getWeaponSpeed(object);
integer getWeaponHitSfx(object);
integer getWeaponMissSfx(object);
integer applyWeaponTemplate(object, integer);
void makeDice(string &, string, integer, integer, string, integer);
void splitDice(string, string &, integer &, integer &, string &, integer &);
void attack(object, object);
void peace(object);
void stopAttack(object);
void stopFight(object, object);
void getTargets(list, object);
void getVisableTargets(list, object);
object getFirstVisableTarget(object);
object getFirstVisibleTargetInRange(object, integer);
void getAttackers(list, object);
void getAttackersNearby(list, object);
integer getNumTargets(object);
integer getNumAttackers(object);
object getFirstTarget(object);
object makeMultiInst(location, integer);
object makeMultiInstCheck(location, integer, integer, integer, integer &, integer, integer, integer);
integer moveMulti(object, location);
integer moveMultiCheck(object, location, integer);
integer recycleMulti(object, integer);
integer recycleMultiCheck(object, integer, integer);
integer recycleMultiCheckRotate(object, integer, integer, integer);
integer moveMultiMapSwitch(object, location, integer);
integer isMultiComp(object);
integer isMultiSlave(object);
object getMultiSlaveId(object);
location getMultiComponentOffset(object);
integer areObjectsOn(object);
integer getMultiExtents(integer, location &, location &);
integer isHousingOkay(location, integer);
integer areSpellsOkay(location);
integer isInCityRegion(location);
integer inJusticeRegion(location);
integer getMultiType(object);
void resetMultiCarriedDecay(object);
integer multiCanExistAt(location, integer, integer);
integer canMultiExistAt(object, location, integer);
integer dropCheck(location &, object, integer);
integer isOnMulti(object, object);
object isOnAnyMulti(object);
object isAnyMultiAt(location);
object isAnyMultiBelow(location);
integer getNumInMultiType(integer);
void multiCompSetSendSlave(object, integer);
integer areMobilesInMultiArea(integer, location);
void getPlayersOnMulti(list, object);
void getObjectsOnMulti(list, object);
void sendPlayerZmoveStuff(object);
integer getDecayCount(object);
integer getDecayMax(object);
integer setDecayCount(object, integer);
integer getHomeDecayRate(void);
integer getNonHomeDecayRate(void);
integer getDefaultDieDecay(void);
integer getDecayInternval(void);
object mobileHasObjWithListObjOfObj(object, string, object);
integer getPulseNum(void);
void setDecayTest(integer);
object getClosestMobile(location, integer);
object getClosestPlayer(location, integer);
object getClosestOnlinePlayer(location, integer);
object getClosestMobileOrOnlinePlayer(location, integer);
object getClosestVisibleOnlinePlayer(location, integer);
void setMapProperties(object, integer, integer, integer, integer, integer, integer, integer);
integer isValidMap(object);
integer isMap(object);
integer getMapPointer(location &, object, integer);
integer copybook(object, object);
integer setNPCState(object, integer);
integer getNPCState(object);
integer goSleep(object, integer, integer);
void transferAllResources(object, object);
void transferResources(object, object, integer, string);
void transferGeneric(object, object, integer);
void returnAllResourcesToBank(object);
void returnResourcesToBank(object, integer, string);
object createGlobalNPCAt(integer, location, integer);
object createGlobalNPCAtSpecificLoc(integer, location);
object createGlobalObjectAt(integer, location);
object createGlobalObjectIn(integer, object);
object createGlobalObjectOn(object, integer);
object createNoResObjectAt(integer, location);
object createNoResObjectIn(integer, object);
object requestCreateObjectAt(integer, location);
object requestCreateObjectIn(integer, object);
object requestCreateNPCAt(integer, location, integer);
integer defineResource(object, string, integer, integer, integer);
object getChunkEgg(location);
void addGlobalQuantity(object, integer);
integer requestAddQuantity(object, integer);
void addConsumer(location &, string, integer, integer);
integer whoIsLargestConsumer(location, integer);
integer resourceTypeToId(string);
integer isGeneric(object);
integer canBeGeneric(object);
void destroyOne(object);
string getROBookTitle(integer);
integer getBookPages(object);
void removeLeadingWords(string &, integer);
object findClosestBBoard(location);
void setPostTime(object);
integer getTimeSecs(void);
integer objectsNearby(list, location &, integer, integer);
void intRet(integer);
void textEntry(object, object, integer, integer, string);
void stringQuery(object, object, integer, string, integer, integer, integer, string);
void webBrowse(object, string);
void makeBeelineFailPathFind(object, integer);
void overloadWeight(object, integer);
void recalcWeight(object);
void fixBank(object);
void setStatus(object, integer, integer);
integer getStatus(object, integer);
integer isHair(object);
integer isEditing(object);
integer isCounselor(object);
integer isGameMaster(object);
integer getPlayerBugStat(list, integer);
integer doNPCHeartBeat(object);
integer doNPCHandleStates(object);
integer isManifesting(object);
void addHelpRequestToQueue(object, integer, integer, string);
integer removePlayerFromGame(object);
void trackingTypeSelected(list, object, integer, integer, location);
object doTakeMoney(object, integer, integer);
void doSCommand(object, string);
integer resurrect(object, integer);
void destroyContents(object);
integer canHold(object, object);
void transferPlayer(object, object, string);
void checkTransferAccount(object, object);
integer getGMCallStatus(void);
void setGMCallStatus(integer);
integer getEncumbrance(object);
void getCurrentTimeStr(string);
void setROBookNum(object, integer);
integer getPlayAge(object);
integer isCorpse(object);
integer getCorpseBodyType(object);
integer isObscene(string);
void logEntry(integer, integer, object, string, string, string, string);
integer getAccountNum(object);
integer getCharacterNum(object);
integer getCombatMode(object);
integer isInvulnerable(object);
void makeInvulnerable(object);
void makeVulnerable(object);
void openGenericGump(object, object, integer, integer, integer, list, list);
void setTile(location, integer);
integer getTile(location);
void setElevation(location, integer);
integer getElevation(location);
void createStatic(location, integer);
void createStaticHued(location, integer, integer);
void updatesOn(void);
void updatesOff(void);
void escript(object, string, string);
integer abs(integer);
integer isGoldAccount(object);