GetDecayMax

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Revision as of 20:25, 11 August 2011 by Batlin (talk | contribs) (Created page with 'integer '''getDecayMax'''(object ''AnyObject''); This function can be executed on any object including NPC's and players. It will return the exact same value as [[getDefaultDieD…')

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integer getDecayMax(object AnyObject);

This function can be executed on any object including NPC's and players. It will return the exact same value as getDefaultDieDecay as long as a valid object is provided. Therefor this function serves no real purpose.
The function will return 0xFFFFFFF6 (-10) if an invalid object was given.


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