Difference between revisions of "GetAccountNum"

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integer '''getAccountNum'''(object PlayerObject);
 
integer '''getAccountNum'''(object PlayerObject);
  
getAccountNum returns the account number of a player object (character). If no valid player object was provided then the function will return 0. Normally, the Avatar character has a fixed account number of 2130706433.
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getAccountNum returns the account number of a player object (character). If no valid player object was provided then the function will return 0. Normally, the demo's Avatar account has a fixed account number of 2130706433.
  
 
"UoDemo+, Publish 14 and upwards" Server Operators can use the following check to detect themselves (if they didn't override the account number that is):
 
"UoDemo+, Publish 14 and upwards" Server Operators can use the following check to detect themselves (if they didn't override the account number that is):
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}
 
}
 
</pre></code>
 
</pre></code>
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Return to the [[Command List]].

Latest revision as of 10:21, 25 January 2010

integer getAccountNum(object PlayerObject);

getAccountNum returns the account number of a player object (character). If no valid player object was provided then the function will return 0. Normally, the demo's Avatar account has a fixed account number of 2130706433.

"UoDemo+, Publish 14 and upwards" Server Operators can use the following check to detect themselves (if they didn't override the account number that is):

// Example Code
if( getAccountNum( player_to_check ) == 2130706433 )
{
  systemMessage("I am the one running UoDemo+, Publish 14.");
}


Return to the Command List.