Difference between revisions of "GetAccountNum"
From UODemo Wiki
m (Protected "GetAccountNum" ([edit=sysop] (indefinite) [move=sysop] (indefinite))) |
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getAccountNum returns the account number of a player object (character). If no valid player object was provided then the function will return 0. Normally, the Avatar character has a fixed account number of 2130706433. | getAccountNum returns the account number of a player object (character). If no valid player object was provided then the function will return 0. Normally, the Avatar character has a fixed account number of 2130706433. | ||
− | + | "UoDemo+, Publish 14 and upwards" Server Operators can use the following check to detect themselves (if they didn't override the account number that is): | |
− | <code><pre> | + | <code><pre>// Example Code |
if( getAccountNum( player_to_check ) == 2130706433 ) | if( getAccountNum( player_to_check ) == 2130706433 ) | ||
{ | { |
Revision as of 22:15, 24 January 2010
integer getAccountNum(object PlayerObject);
getAccountNum returns the account number of a player object (character). If no valid player object was provided then the function will return 0. Normally, the Avatar character has a fixed account number of 2130706433.
"UoDemo+, Publish 14 and upwards" Server Operators can use the following check to detect themselves (if they didn't override the account number that is):
// Example Code
if( getAccountNum( player_to_check ) == 2130706433 )
{
systemMessage("I am the one running UoDemo+, Publish 14.");
}