Difference between revisions of "Dynamic0.mul"

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m (Protected "Dynamic0.mul" ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite)))
 
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Found in ../[[.rundir]]/[[uogolddemo]]
 
Found in ../[[.rundir]]/[[uogolddemo]]
  
This is the world save data file. The associated file [[dynidx0.mul]] is it's index.
+
This is the world save data file. The associated file [[dynidx0.mul]] is its index.
 +
 
 +
By default this file cannot be written to, but analysis of the exe has shown that a function exists which can write back the data file. [[uodemo+|UoDemo+, Publish 8]] has been created and added the SAVEDYNAMIC0 option so you can enable this hidden save functionality.
  
 
This file is structured as a nested object list.
 
This file is structured as a nested object list.
Line 9: Line 11:
  
 
Identified types (and guesses):
 
Identified types (and guesses):
 +
  B=Bulletin Board
 +
  C=Container
 +
  D=Dynamic Item??: (Book,Board,Ingot,Small Fish,Rope)
 +
  E=Chunk Egg
 +
  G=Guard
 +
  N=NPC/Creature
 
   P=Player
 
   P=Player
  E=Environment Var?
 
  N=NPC/Creature
 
 
   S=Shopkeeper
 
   S=Shopkeeper
   W=Wearable
+
   W=Wearable (Weapon,Armor)
  D=Dynamic Item??: (Book,Board,Ingot,Small Fish,Rope)
+
   Z=Item
   C=Container
 
  
 
P Format:
 
P Format:

Latest revision as of 12:12, 12 August 2011

Found in ../.rundir/uogolddemo

This is the world save data file. The associated file dynidx0.mul is its index.

By default this file cannot be written to, but analysis of the exe has shown that a function exists which can write back the data file. UoDemo+, Publish 8 has been created and added the SAVEDYNAMIC0 option so you can enable this hidden save functionality.

This file is structured as a nested object list.

Each top level entity in the file begins with @=<type> and ends with @end Nested Entities do not require @end

Identified types (and guesses):

 B=Bulletin Board
 C=Container 
 D=Dynamic Item??: (Book,Board,Ingot,Small Fish,Rope)
 E=Chunk Egg
 G=Guard
 N=NPC/Creature
 P=Player
 S=Shopkeeper
 W=Wearable (Weapon,Armor)
 Z=Item

P Format:

 @=P
 <propery>=<value>
 ...
 @=[D|C|E]
 <propery>=<value>
 ...
 @end