Difference between revisions of "GetAccountNum"

From UODemo Wiki
Jump to: navigation, search
m (Protected "GetAccountNum" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
Line 3: Line 3:
 
getAccountNum returns the account number of a player object (character). If no valid player object was provided then the function will return 0. Normally, the Avatar character has a fixed account number of 2130706433.
 
getAccountNum returns the account number of a player object (character). If no valid player object was provided then the function will return 0. Normally, the Avatar character has a fixed account number of 2130706433.
  
For "UoDemo+, Publish 14 and upwards" Server Operators you can use the following pseudo-check to detect yourself (if you didn't override the account number that is):
+
"UoDemo+, Publish 14 and upwards" Server Operators can use the following check to detect themselves (if they didn't override the account number that is):
<code><pre>
+
<code><pre>// Example Code
 
if( getAccountNum( player_to_check ) == 2130706433 )
 
if( getAccountNum( player_to_check ) == 2130706433 )
 
{
 
{

Revision as of 22:15, 24 January 2010

integer getAccountNum(object PlayerObject);

getAccountNum returns the account number of a player object (character). If no valid player object was provided then the function will return 0. Normally, the Avatar character has a fixed account number of 2130706433.

"UoDemo+, Publish 14 and upwards" Server Operators can use the following check to detect themselves (if they didn't override the account number that is):

// Example Code
if( getAccountNum( player_to_check ) == 2130706433 )
{
  systemMessage("I am the one running UoDemo+, Publish 14.");
}