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  • This is an index into the root objects of dynamic0.mul
    303 bytes (52 words) - 18:47, 23 June 2009
  • ...tems Inc in 1998 on the UO:Second Age Retail CD. It was as the name hints, an offline playable demo of the Ultima Online game back then. The information To install the demo you need an Ultima Online:The Second Age retail CD. Good luck has been had finding thes
    4 KB (642 words) - 18:51, 21 July 2016
  • NOTE: The "'''uogolddemo'''" directory can be changed by setting an environment variable [[SERVERNAME]].
    275 bytes (34 words) - 18:49, 23 June 2009
  • '''Server.txt''' is an important file and resides in the [[uogolddemo]] directory. It's the very
    1 KB (244 words) - 18:48, 23 June 2009
  • 0x09B3, 0x038F, 0x328A, 0x08AF, 0x5CCA -> 0x35 -> "implement an event"<br>
    7 KB (1,431 words) - 19:44, 21 October 2012
  • The fifteenth publish of the uodemo+ adds an option (UODEMODLL) allowing you to code your own DLL which will be added to ...adds an option (USEACCOUNTNAME) to process the Account Name as if it were an AccountID! ''AccountID = atoi(AccountName)''. You can now also disable the
    8 KB (1,141 words) - 18:56, 21 July 2016
  • The automatic logon process has been removed, you can now create type an account name (depends on server though!) and create new characters. [http:/
    2 KB (262 words) - 22:39, 14 January 2010
  • ...containing all skill definitions). Thus the runtime engine is not really an engine on its own but gets called through player interaction and through th ...when "''doDamageXXX''" functions are called. Another method of triggering an event is the "''triggerScript''" function which is used in some scripts lik
    2 KB (344 words) - 12:06, 21 January 2010
  • ...ally exists or not. Use the [[isValid]] function to check the validness of an object.
    283 bytes (44 words) - 21:03, 14 June 2010
  • This returns an object with a fixed serial of 0.
    652 bytes (93 words) - 10:26, 25 January 2010
  • This returns the absolute value of an integer.
    480 bytes (58 words) - 10:20, 25 January 2010
  • ...erical identifier) of any object as a string. The serial is represented as an unsigned integer ranging from 0 to 4294967295. No check is made to see if t
    307 bytes (47 words) - 10:04, 8 September 2010
  • ...ll return the upper-left coordinate of the server map. This function takes an object as parameter but this object is ignored and can be [[NULL]](). Also
    415 bytes (62 words) - 19:30, 26 January 2010
  • |Job|| <job <UnquotedString>> || A Title of an NPC, displayed after their name |ObjVar|| <objvar <Type> <String> <Value> > || An ObjVar to add to the Object
    5 KB (659 words) - 15:25, 17 October 2010
  • ..."d" character.<br>''Minimum'' is only appended if ''MinimumPrefix'' is not an empty string and if ''Minimum'' itself is non-zero.
    872 bytes (117 words) - 22:19, 26 January 2010
  • This function will return 1 if the given mobile is valid and is either an "order guard" or a "chaos guard". Otherwise 0 is returned.
    605 bytes (86 words) - 09:45, 27 January 2010
  • This function returns information about how the core was compiled. If an invalid flag is given the function will return 0.
    530 bytes (76 words) - 09:40, 8 September 2010
  • Because the return value 0 indicates both a male or an invalid object/mobile you should use the [[isMobile]] function in your scri
    729 bytes (130 words) - 20:56, 24 November 2012
  • If an invalid object/mobile is provided than the string "he" will be returned, se
    498 bytes (81 words) - 20:55, 24 November 2012
  • If an invalid object/mobile is provided than the string "him" will be returned, s
    503 bytes (81 words) - 20:54, 24 November 2012

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